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Baldur’s Gate 3: Best Fighter Subclasses
2026.02.27 21:24
Combat is turn-based and can get surprisingly complex at higher levels, especially inside dungeons and special encounters where resources are at a premium. The gameplay loop is addictive and fun, with enough depth and the possibility of broken item combinations to give players a reason to replay the game over and over ag
The Witcher 3 was a massive release for CD Projekt Red, showing how far they'd come from their humble roots while working on the first game in the series. The story of Geralt as he hunts down Ciri while trying to take down the Wild Hunt makes for a great time, with the many emotional moments and a wealth of amazing side quests leading to this title being absolutely jam-packed with meaningful content across the bo
Updated January 18, 2025, by Hamza Haq: Despite its incredible popularity and cult-like status, video games inspired by Dungeons and Dragons are surprisingly few, maybe because the TTRPG format doesn't lend itself well to the medium. Regardless, the attempts at recapturing the magic of a well-run D&D campaign in games are there for those determined enough to dig d
The Eldritch Knight serves as a way for Fighters to gain limited access to magic and, as a result, the ability to buff themselves and inflict elemental damage. Since they cast spells using the Intelligence stat, the Eldritch Knight subclass is particularly well suited to the Githyanki race's default bonus stats, though the full release allows players to adjust racial stat bonuses however they wish.
For weapons, Battle Masters can easily make use of Balduran's Giantslayer, allowing them to add double their strength to their damage rolls and giving them advantage on attack rolls against large, huge, or gargantuan creatures. It also allows you to grow to giant size, boosting your damage and giving you a pool of 27 temporary hit points to soak up damage. Giant Form also gives the user advantage on Strength checks and saving throws. Githyanki characters can alternatively use the Silver Sword of the Astral Plane, unleashing psychic damage and stunning enemies while also gaining advantage on Intelligence, Wisdom, and Charisma Saving Throws. It also provides resistance to psychic damage and immunity to charm effects, which proves useful throughout Act 3.
With the Druid's intrinsic Wild Shape ability, a Druid 9 Ranger 3 build will be able to summon a Bear companion, then shapeshift into a Bear themselves. It's always good to have more companions on the battlefield, so enemies have more targets to choose from. Having two bears in the party, alongside proper Support companions, makes for a fun and fearsome melee frontline.
Players add their Dexterity and Charisma Proficiency Bonuses to their Saving Throws, making Bards more capable of dodging deadly attacks (Acrobatics) or even resisting truth-telling Zone of Truth Spells.
Proficiency, Light Armor
Each of the classes available to the player in baldur's gate 3 classes guide Gate 3 possess a variety of abilities and capabilities that allow them to explore the world and engage in combat. Each class can then choose a subclass, gaining abilities themed around that particular subclass that further diversify that character from others using that class. For the Wizard, the subclasses are known as "Schools," and one can be chosen for each of the eight schools of magic.
Dungeon Delver: Bards get Advantage to Perception Checks when detecting hidden objects and to Saves to avoid traps. They gain Resistance to trap damage as well. Given how their bonuses can help them Disarm Traps they see, being able to spot them beforehand could be useful.
The Oath of Devotion Paladin can make good use of the Reaper's Embrace Armor acquired at the end of Act 2 if they want to trade some of the Luminous Gear for more defensive power. Assuming Dammon the Blacksmith survived all the way to Act 3 , you can also buy the "Armor of Persistence" from him, which grants permanent resistance and Blade Ward while reducing all incoming damage by 2. Of course, the Helldusk Armor from the House of Hope can also be a good option for defense-focused loadouts. It is worth noting that the Luminous Armor remains a viable option all the way to the endgame if you want to focus more on the Luminous Orb strategy over raw defensive power. Many of the armor options suggested for the Oath of Vengeance Paladin are also effective choices for a Devotion Paladin, so check that section too for more ideas.
At level six, Conjuration Wizards learn "Benign Transposition: Teleport," allowing them to teleport to any unoccupied space within 9m or swap positions with an ally in that range. This can be good for getting the Wizard out of dangerous situations and putting a tankier ally in range of dangerous foes. Level 10 has Conjuration Wizards learn "Focused Conjuration." This prevents the Wizard's Concentration from being broken when concentrating on Conjuration Spells, which would be fantastic for preventing a lucky archer from canceling their summons if summons required concentration the way they do in the tabletop game. As this isn't the case for most summons in the game, this tends to be extremely niche.