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Black Myth: Wukong Review
2026.02.28 02:14
Although most of the reviews for black myth Wukong lore Myth: Wukong are positive right now, there are a few that are more negative. Game Rant's Dalton Cooper gave the game a 3/5 in his review , praising the visuals and boss battles while calling out the exploration and a lack of a map. VGC's currently unscored impressions call the game a "beautiful if slightly boring boss rush" that hasn't left them convin
Frustration comes from a lack of direction late in the game, but players will also get annoyed at the game's more unforgiving boss battles. Part of the problem with Black Myth: Wukong 's boss fights is that the leveling system doesn't always allow them to directly upgrade their base stats like they can in most other Soulslike games. It instead uses skill trees, which means sometimes dumping points into pointless abilities and attributes to get to what you really want. A certain merchant will take a limited quantity item that lets players level up their character in a more traditional way, but these upgrades never feel particularly substant
If you've been looking forward to Black Myth: Wukong since it was announced, then you're likely wondering if the long wait was worth it. Well, it seems that it was because, as of the time of writing, Black Myth: Wukong currently sits at a very strong score of 83 on Metacritic and a current score of 82 on OpenCrit
Black Myth 's story didn't leave any impression on me, but that's not to say there isn't some spectacle to it. Black Myth features all kinds of downright bizarre scenes and characters that are a treat to see, brought to life by the game's mostly-impressive graphics. Certain areas in Black Myth: Wukong look incredible, and the game boasts some awesome animations and eye-catching characters as well. The game is packed with all kinds of memorable boss designs, though there are also many that are underwhelming and feel samey. In fact, there was one secret boss I found in Black Myth: Wukong that was literally a re-skin of a mini-boss found elsewhere in the chapter, which was a shame, and while many of the game's bosses are visually distinct, a lot of the actual fights feel the same. This may be due to the Destined One being limited to their staff, but I felt like I had seen everything the combat had to offer by the halfway point. Perhaps a shorter runtime or more freedom when selecting spells would have staved off the repetition, but as it stands, players can only equip certain spells in certain slots, which seems like an unnecessary limitation that stifles combat possibilit
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The videos in-between chapters are some of the most creative entries we’ve seen in a video game. They act as short stories, told in an anthology, not necessarily being connected to one another, and animated differently each time. These take the form of ancient Chinese artwork animated beautifully or stop-motion similar to something like the 1964 iteration of Rudolph the Red-Nosed Reindeer. We couldn’t wait to get to the end of each chapter purely because of these shorts. Their relevance to the story can be directly involving one of the antagonists you faced or side quests that tell a darker or thought-provoking encounter.
Besides spells and whacking enemies with the staff, Black Myth: Wukong also lets players briefly summon spirits of certain enemies to unleash a powerful attack. Black Myth has dozens of spirits to collect , with players building up a roster almost like it's Pokemon . Finding new spirits is always a thrill and testing them out in battle is fun. The spirits can be upgraded, so players should experiment with them all and find which ones fit with their playstyle the b