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PlayerUnknown’s Battlegrounds Month 2 Patch Notes Released; Adds New Vehicle, Weapon, Client Performance And More
2026.02.28 20:41
Over on the Steam community forum for the title, developer Brendan Greene (aka "PlayerUnknown") outlined what players can expect from the next Monthly Update for PlayerUnknown's Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and Europe, support for the Xbox One controller, new weapons and character customization options, and much m
A hunt which hasn’t been announced, but has been unlocked by the more savvy GTA Online players, is the quest to get the Stone Hatchet. A brutal looking weapon that, after indulging in a little violence, carries over into the world of R
In a lot of ways, PlayerUnknown's Battlegrounds feels like what we often see from "rags to riches" stories in movies, TV, books, and Www.Pubgprotips.Com countless other mediums. Coming from a Korean studio with a name that's both unique and perplexingly bizarre, PlayerUnknown's Battlegrounds (or known collectively as PUBG ) has gone from being a small, unheard-of entity to the breakout game of 2
Specifically, the biggest of these hazards is a blue electrical field surrounding the map that, over the course of the match, gradually pushes players into a select region of the map over time. Those that are unlucky enough to be outside of the field (or the "blue circle") will meet their demise, while the circle also acts as a way to corral players from across the vast map and force confrontation. Naturally, that means players not only have to be on the lookout for other players, but also requires a constant situational awareness of what is happening on the map, and how to avoid getting killed by the environment or using it to your advant
Rockstar has been pretty adamant that RDR2 will not be following in the footsteps of GTA 5 and will not have multiple protagonists. That being said, Rockstar has been known to be full of lies in the past to throw off audien
Specifically, Greene clarified with the game's new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd
Pushing past six million copies in the past few weeks, PlayerUnknown's Battlegrounds has dominated the Steam charts throughout this year alongside continued monthly updates, with the game's upcoming August updates to be one of its most expansive
Arthur Morgan, the new central character of RDR2 isn’t mentioned in any significant way during the previous game, which seems like a plot hole. If he was such an integral senior member in the Van Der Linde gang, you’d think Marston would mention him, even in pass
On the technical side of things, PUBG is a much more hit-and-miss experience, and your mileage (as far as performance) is going to vary greatly on PC, depending on your build. Personally, PUBG has been a mostly smooth experience with my build that includes an NVIDIA GTX 1070 graphics card (which is just above the game's recommended spec of a GTX 1060 GPU), 32GB of RAM, and an i5 processor, though the game's optimization is far from ideal. It's come a long way now from its Early Access state, but there is definitely more work to be done to make PUBG a completely "stable" experie
Originating from Greene's work on developing mods such as DayZ: Battle Royale (originating from ARMA 2 and its subsequent DayZ ), Battlegrounds ultimately became a sort of mix of the attributes that Greene wanted to take from survival games - the emphasis on player choice and preservation - while refining some of its weaker points. Specifically, Greene's focus on making large maps that would be difficult to pin down exact strategies from game-to-game play a large part of what Battlegrounds has turned out to be, while item randomization ensures that no match plays out exactly the same as it did bef
Sure, I've had plenty of my share of games that ended hilariously early, whether they were from my own poor choices or just getting dealt a bad hand as far as my starting location and what weapons were available to me. But more often than not, I've had just as many (or more) matches where I just happened to land in a zone of the map with a wealth of ammo and weapons to use to my benefit, or found myself in a path where I was able to keep up with the shrinking blue circle at a quicker pace than my enem
Likewise, different variants of the maps, such as the "fog map" or rainy versions of Erangel, also give some unique angles to the experience that players of the standard versions can't rely on the same strategies for. Specifically, in the case of the fog map version of Erangel, the limited field-of-view renders long-range weaponry far less useful, while the rainy variant makes depending on sound a more difficult task thanks to the loud thunder in the distance... or in the hands of the right player, makes masking gunshot sounds that can alert other players way eas