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Why Resident Evil 3 Is Not A Bad Remake
2026.03.02 00:49
Though the Lost Planet series never really solidified the much needed success of many of Capcom's other franchises, the first Lost Planet is regarded by many of its fans as the best in terms of overall story. The Lost Planet series has always been known for its high difficulty and challenge, and timing-based gameplay in learning the movement patterns and attack rhythms of each enemy, even before the term of Souls-like games were coi
Following Sony's most recent State of Play event, it's finally official that Resident Evil 3 will be seeing a modern reimagining in early April next year. The iconic game has been the only thing on the minds of franchise veterans since the rampant success of the Resident Evil 2 remake back in February, and while many forecasted that the game would be a major ways off, it turns out Capcom has its finger on the pulse when delivering the next big Resident Evil experie
The Wildcat was a scrapped monster that was supposed to appear in the original Resident Evil 3 game. These creatures were supposed to be the ones hunting in the Raccoon City park but were replaced by the Hunter Gammas instead . The origins of the Wildcat is still unknown but it appears that the monster is not a product of the Umbrella Corporation, and is probably an escaped zoo animal that was infected with the t-Virus. As of the moment, gameplay videos of Resident Evil 3 remake appear to suggest that the Hunter Gammas will be located in the city's sewers, which begs the question of whether the city park will now be populated by this scrapped mons
In truth, there are as many reasons why Resident Evil 4 should be the next game to receive a remake from the ground-up as there are counter-arguments as to why it's absolutely fine as is. Perhaps the biggest point in defense of the latter is that the game doesn't exactly falter when compared to modern standards. Granted, it might feel more restrictive than later entries in the series, with the game preventing players from moving while aiming and the controls feeling largely more rigid, but the core innovations Resident Evil 4 introduced back in 2005 remain integral to the formula to this
In the end, Resident Evil 3 remake is not perfect. It has a lot of drawbacks and maybe the changes that Capcom introduced are too drastic for hardcore players, but it is by no means a bad remake. Resident Evil 3 may not be for everyone, especially to those who are looking for a shot-for-shot reimagining of the 1999 game. But nostalgia aside, the latest reimagining of Resident Evil 3 offers an intense and scary experience that allows players to experience the same story but in a different way, which is what a good remake should
The fourth game is, after all, a staple of video game history. When it dropped back in 2005, it forever changing the landscape of survival horror and launched Resident Evil into the stratosphere, carving out the franchise's unwavering spot as one of the most important IP's in the history of the medium. In many ways, Resident Evil 4 is one of the core reasons that the series is still relevant enough to release AAA blockbuster remakes of its earlier games and have them sell like wildfire. In that regard, why isn't the game already in line for a glitzy, HD reimagining with the budget to match its transcendent leg
Several days ago, Capcom released the highly-anticipated remake of Resident Evil 3 , which takes players back to Raccoon City. Although Capcom previously revealed that both games had an overlap period during development, the massive success of Resident Evil 2 set a high-expectation for the re-imagining of the third game, giving Capcom the insurmountable task of developing a sequel that will surpass its predecessor. A fair warning to readers that this article will have MAJOR SPOILE
In the first ten minutes of Resident Evil 3 alone, it is already apparent that the remake is significantly different than the original adventure game walkthrough. It is obvious that Capcom knows that players are anticipating to see some of the iconic moments from the original game, and in a very gutsy move, decides to cut all of those out, surprising players when things don't go the way they did in the original. This may be disappointing to some, but reworking the game in its entirety allowed both new and veteran players a fresh and new way to experience the game, and at the same time, providing a better and stronger p
Now, the subsequent creatures that are featured on this list are monsters that were developed by Capcom for other Resident Evil games that did not make the final cut. Headlining this list is the ultra-creepy Spider-Man, which is a monster design that was rejected during the development of the Resident Evil 0 . The monster appears to be a giant tarantula spider that is taking over a human host. The monster design surfaced during the Developer Diary video of Resident Evil 0 Remaster , and while unlikely, it is interesting to see this design come to life in Resident Evi