![]()
You'll need to manage your water intake and stay out of the sun to prevent yourself getting sunstroke. Early on, you can drink directly from plants you find on the edges of cliffs. Later, you can craft your first Literjon, a Blood Processing plant to turn blood into water, and a Stillsuit to help retain water on long journ
This is because, later in the game, you'll be tasked with abandoning your sub-fief and moving beyond the starting area. The more you build up your sub-fief early, the more you can take with you later on. You'll be gratned a fabrication tool that allows you to copy and paste your sub-fief into a new area, so spend time making sure the structure is something worth taking with
When talking about future plans, "you can go places," Whelan said vaguely. "There's nothing really stopping us from doing that. There's nothing technically stopping us from going to other planets in the future. It's such a wide universe that they've created. I just want to work on a place with trees, so there's no end to what we can do. It's great. It's a great license for th
While most of Arrakis is a barren wasteland filled with scavenger camps and other locales to discover, there are also various settlements and trading outposts that are worth exploring. The first one you can discover in the starting area is called Griffin's Reach Tradepost, and has a merchant in addition to some other important N
"Working on movie licenses is problematic. I've worked with movie licenses in the past, and it's always hard to get information from the production team," Whelan told me. However, he said that Legendary has been "very good at keeping a connection with us. Feeding us information, giving us concepts, giving us production designs, all the way through to talking to the cinematographer, Greg Fraser. He’s a fantastic guy, really easy to talk to once I got past my fear of who he is, a double Oscar winn
One of the key mechanics at your disposal in Dune: Awakening comes in the form of Research. While you also have a skill tree and other combat mechanics you can unlock, your gear is your most important asset. And, the only way to get more gear is to research new technol
And Lynch’s strange film isn't being ignored either. "Lynch tried to grapple [with] a lot of the strange weirdness of the license, which is something which we don't want to ignore, we don't want to forget. That's part of the uniqueness of the world, and it's something we just want to keep on adding. And I keep telling the rest of the artists working on this, this is an opportunity that doesn't come around very often, to work on something this uniq
One of the most important skills to nail down early on in Dune: Awakening is traversal. Navigating the harsh and unforgiving landscape of Arrakis can prove challenging, especially early on in the game when you have limited supplies and resources at your disposal. And, if you die trying to traverse the desert, there are serious consequences, namely, losing some of your gear.
Because part of traversing Arrakis is hopping from rock formation to rock formation, there are many times when you'll have to cross the desert by hitting up various stops beyond just your main destination. For example, if you want to make it to Griffin's Reach Tradepost, you'll likely pass by a few Intel stations on your way.
It is "one of the challenges with regular sandbox survival games," Whelan said. "You know, you rub sticks together to make fire. You cut down a tree for a stack of logs. It's a very organic, understandable, relatable thing. In this universe, we just don't have that. And we're not underestimating the intelligence of our players. They can figure this stuff out. They know that there are technologies that are available to th
That's why you'll want to add storage containers to your sub-fief, so that you always have an ongoing supply of basic resources like copper, mechanical parts, and more, even when you die. If you carry everything with you all the time, then you're more likely to lose it all when you
We break players down into their archetypes, right? You know, you have your builders, you have your crafters, you have your people that like combat, and each phase has a different take on that activity. You're just building to survive at the beginning. At the very, very end, you're building for a massive guild. You're making short-term bases in the deep desert that are getting wiped away by the Coriolis storm . There's exploring at the beginning, and there's exploring at the
When you're working with an IP like Dune Awakening updates, you have to have these narrative elements . That's what people expect, or it doesn't really feel like the IP. The narrative here is more important than probably any survival game that I've played. I'm sure there are maybe some single-player ones that have similar narrative elements, but it's important to us. It will be important throughout the player's journey. The post-launch will continue to expand the narrative by building on the story, eventually concluding at some time far in the future, and then starting a new type of story that takes o