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All Classes In Dune: Awakening (& What They Do)
2026.03.02 14:44
I love the way Funcom designed the sandworms in Dune: Awakening because it adds a layer of urgency and thrill when your inventory is full of valuable loot, and you really don't want to die. Hug the rocks, watch the sand vibration meter, and look for the shortest paths when crossing open s
We were supposed to use the sandbike to navigate to the second Trial of Aql, but it was far to the north of our location. While all movement to this point involved us crossing the open sands as little as possible, out of appropriate fear of sandworms, we needed to use the sandbike to cross a large open area. We knew it was a risk, but we did not leave anything behind in the base. Attempting to make that crossing led to our sandbike and us being devoured by one of Dune: Awakening 's sandwor
Nobody likes doing the walk of shame to retrieve items after being killed, and it will slow down your progress considerably, especially if a sandworm gets hold of you. So take a moment to prepare, and you'll be on your way to dominating the du
Troopers are a dedicated gunnery class in Dune: Awakening that specialize in enhancing ranged weapon tactics for rifles, scatterguns, and bigger weapons such as missile launchers and lasguns, all of which can be crafted after researching the associated schematics. Trained in the Landsraad's Great Houses, which are part of Dune's deeper lore from before the Butlerian Jihad, Troopers are an effective and powerful ranged class. They have dynamic skills suited for exploration and epic battles, and make use of a starting feature called a Suspensor Belt that enables unique abilit
While we were introduced to a couple of ranged weapons, all of which use darts to fit into Dune 's lore, there was only one melee weapon: a knife. Fitting again to the lore, it serviced an approachable melee combat style where three hits would stun an enemy, where parries would stun enemies, and melee just requires repetitive hits until the enemy is down. If enemies are using a shield, then the only way to defeat them is to stun them, then use the Slowblade technique to push through the shield with the knife, eventually defeating them that way. Ranged weapons are ineffective against shielded enemies, but they are useful when dealing with a handful of enemies at a time. Even when delving into the dungeon, however, company website it's worth noting that we never had to fight more than 4, maybe 5 enemies at a t
You'll also need to engage in the base-building aspect, which takes notes from a ton of other games. Walls, foundations, and roofs are very easy to craft and put up , allowing for a decent amount of customization and personality to forward bases and hubs, where you can take a breather. On-demand fast-travel is nice too, especially if you're the type of player who likes to explore aimles
Dune Awakening contains a lot of the natural ebb and flow of the survival space, and Funcom still needs to tweak the core loop a bit if they want to nab more non-genre fans . As someone who has explored Dune since childhood and has been there since the dawn of the survival genre, Awakening can be tough to recommend at times. Some sessions, it felt like I was going through the motions of a standard desert survival romp, playing a completely different game. Then, a sandworm would pop up and remind me that I was on Arra
Combat can go any number of ways in survival games, and Dune: Awakening finds itself somewhere right in the middle. It is fun and serviceable, even if it is not exactly groundbreaking for the genre. Players can acquire new skills throughout the skill trees, based on archetypes in Dune like the Bene Gesserit , and use those in various combat encounters. Because of my choices at the start of the game, I began with a deployable turret. Throughout my time with the game, it became my go-to skill because it would consistently kill all enemies in the area very quickly. I later acquired a deployable shield wall that would also let me protect myself and let the turret put in the work. The combination was fun, although there were times when I had (or wanted) to get involved myself. My third skill was effectively a poison grenade, but I only used it if my turret couldn't be deplo
However, staying on the ground gives you the chance to fight NPCs and other players. Dune Awakening’s third-person shooting feels surprisingly good - there’s a satisfying level of weight and control to eac action, so I was actively seeking out encounters instead of avoiding them which is so common in other survival titles. Fights aren’t simple either, so you need to be prepared for each
Thankfully, Dune: Awakening has enough to attract even survival game sceptics. "I think so. I hope so," Whelan said when I asked if the third-person shooting and multiplayer aspects are enough to entice fans of those gen
"How do we take something that's 40,000, 50,000, 100,000, years into the future, a feudalistic system, and make it feel ancient and modern at the same time? I think it's a great challenge, a great opportunity to do that. Thinking about what spaceship design looked like for these people. It can't be Star Wars, it can't be cliched sci-fi. It has to be unique. It has to be different. And there are no aliens. They're all humans, but they've just been separated by time and space, and they develop very separate approaches to thin