![]()
What To Do First On Arrakis In Dune: Awakening
2026.03.02 15:37
That's why we've created this list. While many of the below tips and tricks can be triggered and tracked through the game's main storyline, you can also deviate from these guidelines to pursue your own goals. With that in mind, here's what to do first in Dune: Awaken
If you've seen the second movie [ dune Awakening Weapons Part Two], there's a scene where they're shooting, and you hear the projectile spinning as it's interacting with the shield. We have the same thing. And what's neat is, in PVP, and especially in PVE when an enemy is shooting at you, you'll hear that noise when it hits the shield. You can actually dash out of the way and the projectile falls to the ground. And that sort of interaction wouldn't happen if we had bullets or if we had Halo shields . It's just one of the many things we've worked thro
A: A very lore-accurate representation of the world they're in. When we were working on Conan Exiles, we made the Exiled Lands sort of like the greatest hits of Howard's work, right? And in the areas you're going to, we tried to cram in as much as possible. We're doing something very similar with Dune, where it's very lore-accurate to the setting, being on Dune, living on Dune. I think that's one of the things we do best. We stick really closely with the IP - to the point, sometimes, where we have to make some risky design decisions. But that's what I'd say that people can exp
While you are able to reset your skill-trees, you can't change your starting class once you've confirmed it , so to help you make an informed decision about the best starting class, take a look at my guide, Dune Awakening: What Class Should You Cho
Beyond that variety and the hundreds of hours of content expected in the base game, I was interested to hear where Funcom sees Awakening going in the future. Conan Exiles has been active since 2017 and gets large updates to this
Expanding on that, he said, "I know lots of people who love vehicles and vehicle sim games. Okay, it’s a lot easier and more straightforward, but it's still fun. The base level, just getting on a sand bike and driving around, is fun. Flying Ornithopters is fun. Yeah, combat will come…It will be fun and engaging. These are the things which people will gravitate to and this is something we picked up on with Conan Exiles. People make it their o
Once you fabricate the Stillsuit, you'll find traversing Arrakis is a lot easier than before. So, as soon as you're prompted to craft a Stillsuit, follow the in-game instructions and do so immediately. In this way, you'll open up a lot of other options for early game progress
This is because, later in the game, you'll be tasked with abandoning your sub-fief and moving beyond the starting area. The more you build up your sub-fief early, the more you can take with you later on. You'll be gratned a fabrication tool that allows you to copy and paste your sub-fief into a new area, so spend time making sure the structure is something worth taking with
Crashed Ships can be heard - and seen - falling from the sky. These have the potential to have some powerful loot inside, though you will have to chase them down and potentially tackle a sandworm as you try to crack them o
For example, players can freely climb walls as long as they have the stamina necessary to do so, similarly to Zelda: Breath of the Wild 's climbing mechanics . Dune: Awakening 's dehydration mechanic is also introduced here, which requires players to stay hydrated at all times using Dew Flowers on the ground or other methods. Otherwise, their stamina, health, and movement are negatively impacted. A mechanic called Sunstroke also factors into dehydration, which encourages players to avoid prolonged exposure to the sun by staying in the shadows. Should Sunstroke occur, the dehydration rate will increase until players find somewhere to cool
Another thing to consider is settling close to larger camps and POIs, which will give you easier access to combat XP and loot. This is essentially a leveling multiplier if that's what you're looking for, and because of the satisfying combat mechanics, farming camps and leveling don't feel like a cho
That's why you'll want to add storage containers to your sub-fief, so that you always have an ongoing supply of basic resources like copper, mechanical parts, and more, even when you die. If you carry everything with you all the time, then you're more likely to lose it all when you
"How do we take something that's 40,000, 50,000, 100,000, years into the future, a feudalistic system, and make it feel ancient and modern at the same time? I think it's a great challenge, a great opportunity to do that. Thinking about what spaceship design looked like for these people. It can't be Star Wars, it can't be cliched sci-fi. It has to be unique. It has to be different. And there are no aliens. They're all humans, but they've just been separated by time and space, and they develop very separate approaches to thin