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Best Tips And Tricks For Traversing Arrakis In Dune: Awakening
2026.03.02 16:10
Now, being a villain in general isn’t necessarily a bad thing in video games. It can be fun to do an evil run of an RPG like Baldur’s Gate 3 and make cartoonishly bad decisions. However, **Dune tackles some serious real-life issues that feel very relevant to today’s political landscape ** . Elements from the gameplay reveal seem to suggest that players will be working both with and as colonizers on Arrakis. I’m a bit worried that Dune: Awakening isn’t just going to have me be the villain but that it doesn’t recognize that’s what it’s do
Paul uses his abilities as the Kwisatz Haderach to convince the Fremen he is the Lisan al Gaib, a Messianic figure of their own. This idea was planted in Fremen culture by the Bene Gesserit specifically so that they could control the Fremen with their own operative. Though Paul doesn’t end up doing this as a tool of the Bene Gesserit, he does still manipulate the Fremen’s beliefs to use them as his own personal a
Doing so not only gets you access to plenty of additional resources for your journey but also can cut down on traversal time. Many rock formations have caves that you can enter, allowing you to run through the entire structure and stay in the shade. This is a fantastic boon when you're about to die of sunstroke.
While, technically speaking, you can just bulldoze your way through to your final destination, it's a good idea to hit up many different places along the way to make the most of your journey. Just keep an eye on your water supply as you do, making sure you have a backup plan in place.
When I first heard that Dune Awakening Guide: Awakening wouldn’t include Paul Atreides, that made sense to me. By removing Paul, the main thrust of Dune ’s narrative is taken away. This allows for an Arrakis that likely won’t see any major political upheaval for an indefinite amount of time, keeping the setting of the game more consistent. However, I’m now a bit concerned that this isn’t why Dune: Awakening took out P
One of the most original and unexpected classes in Dune: Awakening is the Planetologist class, which is designed for enhanced exploration and improving research abilities and speed. The Planetologists were sent to Arrakis for terraforming purposes by the Imperium, and are trained to survive in the harshest desert environments. You won't be able to choose Planetologist as a starting class, but it's highly recommended you dip into its various skill trees to enhance your exploration and research abilities, and it can also make vehicular traversal of Arrakis more effici
You will need to use your Cutteray to scan the ship and then slice open the side, which will be marked by a blue line. Try each side of the ship, as the panel you need to cut away can be on any side of
It took us some time to find this cave, and in the process, we came across one of the underground labs/dungeons. While it wasn't without challenge, it essentially involved us fighting through groups of enemies to acquire rare components. Afterward, we finally found the cave, grabbed some resources from it too, and then had to go all the way back to the base to purify water and drink it. And craft a stillsuit that would slowly charge with urine for us to hydrate w
Being in the sun drains your water reserves incredibly quickly and is one of the easiest ways to die in Dune: Awakening . So, when traversing Arrakis, make sure you stick to the shade as much as possible, even if you have to stop for a bit to let the sunstroke wear off.
We were supposed to use the sandbike to navigate to the second Trial of Aql, but it was far to the north of our location. While all movement to this point involved us crossing the open sands as little as possible, out of appropriate fear of sandworms, we needed to use the sandbike to cross a large open area. We knew it was a risk, but we did not leave anything behind in the base. Attempting to make that crossing led to our sandbike and us being devoured by one of Dune: Awakening 's sandwor
If I’m able to work with the Harkonnens as a double agent, or if there are less morally dubious options, I won’t mind there being optional missions for them. However, working with the Harkonnens seemingly being a more readily available option than the Fremen is just one indication that **Dune: Awakening might not present many options for doing the right thing ** . After all, a major part of the gameplay seems like it would put players in direct conflict with Arrakis’ nati
Arrakis should belong to the Fremen. The only reason other factions are even interested in the planet is to exploit it for its Spice. In Dune , this is a clear condemnation of how colonial powers exploit native populations for their own interests in a region’s natural resources. Unfortunately, it seems like Dune: Awakening will be forcing players to become one of these colonial forces by establishing their own bases on Fremen land. Worse still, one clip from the trailer and a major shift in the game’s narrative suggests that players may take this even furt