![]()
Best Tips And Tricks For Traversing Arrakis In Dune: Awakening
2026.03.02 16:58
The Hydration bar is split into thirds, indicating which positive or negative effects players are influenced by. Keeping the Hydration Level above one-third gives a bonus to the player's maximum stamina, which is further increased by keeping it over two-thirds. The catch is that Dew Flowers can only fill it to a maximum of one-third, so they can't be relied on long-term. Once things open up, players will get the chance to extract blood from defeated enemies in Dune: Awakening , which they can either drink to increase their Hydration Level or put into a Blood Purifier for even better Hydrat
As Frank Herbert wrote in the first Dune novel, "Beginnings are such delicate times," and players who are dumped on Arrakis and forced to survive are, indeed, living through delicate times. At a surface level, Dune: Awakening 's gameplay is as demanding as the sands of Arrakis. It has a clear audience, targeting hardcore survival players and lifelong Dune fans who appreciate its more hard sci-fi approach, and the game's various features and mechanics would fit right into a Dune novel. I was recently invited to Oslo, Norway to play Dune: Awakening , and after six hours with it, it's clear there's a lot of depth in its mechan
You'll also need to engage in the base-building aspect, which takes notes from a ton of other games. Walls, foundations, and roofs are very easy to craft and put up , allowing for a decent amount of customization and personality to forward bases and hubs, where you can take a breather. On-demand super fast reply-travel is nice too, especially if you're the type of player who likes to explore aimles
It is not Minecraft where punching trees can result in resources; this is Dune. Dune is complex and hard to translate to any other medium, so working with tools like cutterays and various fabricators is something new, surviving the sands of Arrakis is complex, and engaging with all of its features is intensive. Teaching players how all of this works is a must, and the early hours of Dune: Awakening are wholly focused on teaching players to survive the hostile pla
After you've created your first sub-fief, this construction will very quickly become your home base that you return to time and time again to refuel, refine materials, and more. However, you can't stay cooped up forever. You'll often need to go very far from your home base in order to get more resources, trade at outposts, complete missions, and more.
For the last hour or so of our gameplay, Dune: Awakening devs spawned in an Ornithopter for us to play with. It was, by far, one of the safest and fastest forms of travel to this point, although how far into the base game players are required to advance before obtaining one legitimately is unknown. We could cross the entire basin in a fraction of the time it took us to run it. It also made finding scavenger camps, loots, and secrets on top of stone structures much easier. For example, we immediately flew for the tallest landmark we could see and found a downward spiraling cave just begging to be explo
Right here, I can see some folks getting excited or tapping out of the concept of Dune: Awakening . Even playing it in the moment, I felt myself on both sides of the spectrum of tedium and fun at various points . You can't really make a game about a historically harsh fictional planet without testing the player a bit. How testy you prefer your games to be will dictate how much joy you get out of Dune: Awakeni
While not the best strategy for making your way across the planet, you can place Respawn Beacons all over the map (as many as you can craft) and use these to traverse long distances. First, craft the Respawn Beacons, then place them where you wish on the map.
Now, being a villain in general isn’t necessarily a bad thing in video games. It can be fun to do an evil run of an RPG like Baldur’s Gate 3 and make cartoonishly bad decisions. However, **Dune tackles some serious real-life issues that feel very relevant to today’s political landscape ** . Elements from the gameplay reveal seem to suggest that players will be working both with and as colonizers on Arrakis. I’m a bit worried that Dune: Awakening isn’t just going to have me be the villain but that it doesn’t recognize that’s what it’s do
However, there were two things about the Ornithopter that didn't quite make sense to us. First, the higher players fly in it, the more fuel it uses. That makes sense, but even when going as high as we possibly could and doing a nose dive down toward the ground, the Ornithopter sustained little damage. Perhaps that's because players have to craft and maintain it, but it seems very hard to destroy with normal gameplay. Secondly, ships were flying around the Basin that housed soldiers who could deploy and hunt players on the ground. We wanted to land on one and see what fighting them there would be like, but that's also impossible. Approaching one just sees us repulsed by a defensive array, triggering no enemies in the process and effectively being a huge invisible wall. That's where our time with Dune: Awakening came to an