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It would be great for the Death Stranding sequel to include more weaponry, and further advance how the game can take out BTs, MULEs, and other such enemies. These new ways to fight would put additional danger in the hands of the player, as they can choose between lethal and non-lethal, the former affecting the state of the wo


Players will take control of the Los Angeles Police Detective Cole Phelps in L.A. Noire . For a detective game, Rockstar knew that players needed to rely on facial cues to fully utilize and come to the correct conclusions in interrogations and police questioning. L.A. Noire does a great job at facial animations, especially considering the game was made in 2


Since the infamously scary PT arrived to tease a Silent Hill reboot from Hideo Kojima, fans have been mighty impressed with the legendary game creator’s knack for horror. Some of these scary elements were adapted and used for Death Stranding , like the mechanics involved in hiding and running from BTs. Yet, there can always be m


**Death Stranding 2 ** has possibly been leaked by Norman Reedus, prompting much speculation about what a sequel could look like, but not everything from the original Death Stranding should return for the sequel. Death Stranding was well-reviewed at release, with critics singling out praise for its many unique mechanics and strange premises, as befitting a Hideo Kojima game. However, Fileprohost.Com the game had its flaws that the sequel should address. Death Stranding 2 needs to be a more concise package containing all the aspects players loved while removing those that weren't as well recei


With a star-studded cast of Norman Reedus and Mads Mikkelsen, Death Stranding certainly needs a great team behind its facial animation to show the acting prowess of its A-list actors. Not only is the cast of Death Stranding great, but the game is from the mind of none other than Hideo Kojima, a renowned storyteller and game developer who surely needs these beautiful facial animations to further his goals and development of video games in the new 'Strand' ge


For a game with heavy themes of connecting people with kindness, there sure are plenty of human enemies to confront in Death Stranding . However, the Mules that the player constantly comes across while traversing the US landscape are nothing more than a nuisance that the player eventually learns to avoid altogether. What's worse is that Death Stranding actively encourages players not to fight them. As the cut content from Death Stranding 's Director's Cut has exemplified, both the stealth and the combat is clunky and very unwieldy. Additionally, the player is discouraged from using any lethal means of takedown, in fear of causing a destructive voidout. So what this leads to is the player having to take painstaking effort to ensure all the Mules live when fighting them, making them even more annoying to deal w


In a weird bit of worldbuilding, Kojima decided to include product placement in his Death Stranding universe. The world may be a post-apocalyptic wasteland, but at least Monster Energy drinks still exist. It's nonsensical and doesn't make sense even for those sold on the absurd premise that is the rest of the game. For a AAA game, the choice to include Monster Energy or have Sam mention Ride with Norman Reedus is an odd one and takes players out of the experience, especially when Kojima took the time to make an entire soundtrack of in-universe music that includes new tracks by known singers. Death Stranding 's Director's Cut removed Monster from the game, so it may be that Kojima saw this as w


Since their rudimentary beginnings in the 1950s, video games have rapidly morphed from mere tools of amusement to complex art forms capable of telling compelling narratives. The eighth generation of gaming further advanced the medium by utilizing modern technology to enhance realism and consequently deliver more gripping and believable stories. This has been enabled, for example, by improved graphics and motion capture technology that have helped create more realistic character models capable of conveying convincing emoti


With **Death Stranding , _ ** Kojima Productions made a point of setting the game in a ruinous future version of the United States of America, but the America depicted in the game bears little resemblance to the real-world country, though this does not lessen the game’s message or its impact. Where the actual USA is about 3,000 miles across from coast-to-coast, the map of America in _Death Stranding is estimated at roughly 200 to 500 miles from end to end. Prior to the game’s release, some theorized Death Stranding would be set in Iceland. The environment of Death Stranding certainly seemed to support the theory, with its prevalence of cliffs, black sand, moss, and lava rock formations. There are very few trees to be seen, and no conventional wildlife roams the land, making the game look very different from America’s geography - all of which is by desFlorence_NASA.jpg

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