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Most Impractical Inventions In Sci-Fi Games, Ranked
2026.03.03 09:23
It’s a pretty practical weapon against enemies, but how it works just makes no sense. It’s a foam finger that practically disintegrates body parts. In the hands of many, this weapon could take over entire planets, all whilst being entirely comfortable thanks to the foam padd
Fighting humans also doesn't fit in much with the themes of Death Stranding , which leans very much into actively encouraging kindness and cooperation. Fighting human enemies not only tests one's patience on this front but is antithetical to this theme. The otherworldly and often terrifying BTs of Death Stranding are a much more nuanced enemy that should be focused on in death stranding 2 strategy Stranding 2 , while human enemies should be removed altogether or at least reserved for high-profile bos
For a game with heavy themes of connecting people with kindness, there sure are plenty of human enemies to confront in Death Stranding . However, the Mules that the player constantly comes across while traversing the US landscape are nothing more than a nuisance that the player eventually learns to avoid altogether. What's worse is that Death Stranding actively encourages players not to fight them. As the cut content from Death Stranding 's Director's Cut has exemplified, both the stealth and the combat is clunky and very unwieldy. Additionally, the player is discouraged from using any lethal means of takedown, in fear of causing a destructive voidout. So what this leads to is the player having to take painstaking effort to ensure all the Mules live when fighting them, making them even more annoying to deal w
In a weird bit of worldbuilding, Kojima decided to include product placement in his Death Stranding universe. The world may be a post-apocalyptic wasteland, but at least Monster Energy drinks still exist. It's nonsensical and doesn't make sense even for those sold on the absurd premise that is the rest of the game. For a AAA game, the choice to include Monster Energy or have Sam mention Ride with Norman Reedus is an odd one and takes players out of the experience, especially when Kojima took the time to make an entire soundtrack of in-universe music that includes new tracks by known singers. Death Stranding 's Director's Cut removed Monster from the game, so it may be that Kojima saw this as w
For the second time around, it would be great to actually see more landscapes unique to the American landmass. Dense forests of Redwoods, expansive deserts, and deep valleys. It's a treasure trove of geography to harness and could offer so many unique gameplay aspects, from rappelling down canyons to kicking up dust storms in a des
In late September 2022, a private document from Sony Interactive Entertainment was leaked on ResetEra by user Arubedo . A spreadsheet appearing to list forthcoming PlayStation titles, the document is dated 2021 and includes a game called Ocean, which was attributed to Kojima Productions. Leaker Dusk Golem on ResetEra claimed that Ocean is, in fact, a codename for Death Stranding 2, Kojima's next game . According to Insider Gaming , Dusk Golem has a track record for reliable leaks in the horror genre, so while some have questioned the authenticity of the leaked document, there are reasons to believe in its accur
Hideo Kojima, creator of cinematic games like Death Stranding and the Metal Gear series, among other titles, is often described as an auteur of video games, because of his enigmatic style and the artistic vision he brings to creating playable worlds. Judging from the leaks surrounding his latest project, Kojima might also be described as an auteur of hype, for the masterful way he has built interest around and enthusiasm for his games without actually confirming anything. This is clear from his handling of the Reedus "leaks," which may not even have been leaks so much as carefully scripted reveals orchestrated by Kojima hims
Weeks prior, Kojima fans had speculated that the game may feature aquatic environments. This was mostly fueled by leaks claiming that Death Stranding 2 is being worked on under the codename Project Ocean . Having water as a new type of terrain to navigate would certainly bring new elements to gameplay and make the sequel feel fresh. Nevertheless, with no gameplay shown yet, it is difficult to determine precisely what Kojima has in store for gam
Death Stranding 's vehicles are very clunky and handle very poorly even on straight, even terrain. The vehicles need to be revamped at the least if not removed entirely. Despite often being the best choice for transporting packages, driving vehicles is a chore especially when there are far more interesting and innovative methods of travel. The slingshot, zipline, and robot sled are unique methods of transportation design and are often faster and more fun to use than vehicles. These types of movement should be more encouraged in a Death Stranding sequel. Creating differed, uneven terrain would lend well to this and would cause players to lean more heavily into Death Stranding 's multiplayer social features as players explore and create new transportation netwo