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Death Stranding 2: Biggest Leaks & Rumors
2026.03.03 12:50
In a weird bit of worldbuilding, Kojima decided to include product placement in his Death Stranding universe. The world may be a post-apocalyptic wasteland, but at least Monster Energy drinks still exist. It's nonsensical and doesn't make sense even for those sold on the absurd premise that is the rest of the game. For a AAA game, the choice to include Monster Energy or have Sam mention Ride with Norman Reedus is an odd one and takes players out of the experience, especially when Kojima took the time to make an entire soundtrack of in-universe music that includes new tracks by known singers. Death Stranding 's Director's Cut removed Monster from the game, so it may be that Kojima saw this as w
For a game with heavy themes of connecting people with kindness, there sure are plenty of human enemies to confront in Death Stranding . However, the Mules that the player constantly comes across while traversing the US landscape are nothing more than a nuisance that the player eventually learns to avoid altogether. What's worse is that Death Stranding actively encourages players not to fight them. As the cut content from Death Stranding 's Director's Cut has exemplified, both the stealth and the combat is clunky and very unwieldy. Additionally, the player is discouraged from using any lethal means of takedown, in fear of causing a destructive voidout. So what this leads to is the player having to take painstaking effort to ensure all the Mules live when fighting them, making them even more annoying to deal w
When Death Stranding was first announced, there was instant hype behind it, mysterious as it all was. Now, years after the release, it can be fun to look back on everything that made the game so polarising and unique. From having to plan literally every step of the journey to the essential asynchronous multiplayer, Death Stranding is a journey truly unlike any ot
Among even the most avant-garde tabletop RPGs, few match Death Stranding’s strange surrealism . A version of America that looks like Iceland, that one can walk across in a few hours, could be considered part of that surrealism. The void of animal life and the presence of ghosts and cargo-mad delivery personnel add to that feeling as well. Even before the pandemic forced people to question their notion of reality and realize that human vulnerability to disease crosses the borders drawn on maps, Kojima saw the changes taking place, and made a game to reflect those. The USA was chosen as a setting both for its highly visible role in world politics, and due to the obvious, growing polarization among its people. It is almost a given to note than any modern story about a post-apocalyptic future carries a metaphor for climate change, and likewise Death Stranding’s inhospitable America can also be seen through that l
With Death Stranding 2 (which is only a working title, by the way) recently announced, it can be interesting to think what Kojima Productions could possibly add to a game that felt so well-realised on the first run. If anything, it might be best for it to jump in a totally different direction rather than trying to one-up its predeces
Trust it the genius Hideo Kojima to come up with such a silly weapon for Death Stranding . The game requires the protagonist, Sam, to go to the bathroom and bathe. It turns out that Sam’s bodily fluids can be used as weapons against the mysterious threat of the BTs. This includes his toilet wa
A devastating infantry weapon, Fat Man is a hand-held catapult that launches a portable nuclear bomb . It fires "mini-nukes" from the shoulder, and weighs as much as it damages. The weapon is greatly effective at taking out targets, but players need to be cautious of the area of effect, considering it could kill them
The timing of the worldwide pandemic gave Death Stranding another layer of meaning. Death Stranding depicts the lifestyle of isolated "Preppers" living in shelters to avoid the threat of Timefall and Beached Things, waiting on Porters from agencies like Bridges and Fragile Express to deliver vitally needed goods. This hit close to home for the many who were isolated in their homes due to the threat of COVID-19, forced to depend on delivery services like Amazon for their basic needs. Death Stranding’s meaning changed over time , due to the pandemic, and other games released during that period like The Last of Us 2 also carried unexpected weight. The America that Sam hikes across in Death Stranding is not the America its residents know, and the real-world country is not the one that they thought they k
death stranding 2 walkthrough Stranding's unusual depiction of America proved to be prescient in a number of ways. A country that many of its citizens perceived as invincible was proven to be just as vulnerable to disease and contagion as any other nation, and a country that proclaims itself to be "indivisible" has never been more starkly divided. Civil liberties such as reproductive rights for women, once thought unassailable, have been stripped away, and still more hang in the limbo of future jeopardy. In many ways America has become just as strange and alien as the unrecognizable landscape of Kojima’s game. Some think that poor vehicle options like the Reverse Trike highlight the worst Death Stranding elements the sequel doesn't need or can find ways to fix, but the struggle of transporting goods across the strange landscape was central to the game’s experie